

Like Gluhar, the best way to handle the minions is to get in close to take them out. It is littered with abandoned train cars and a large station. The train yard is relatively large and can have some decent loot. The temporary storage and locomotive repair depot marked with a “K” and a Rook is directly south of the service and repair center (Knight) and the Airspace control center (King). Just north of the E2 bunkers is a tank but unfortunately, it is mainly there for decoration so players will not be able to re-enact The Ark mission from Halo 3 The E2 emplacement also features watchtowers that can make a decent sniper nest, but they are relatively isolated. One of the bunkers at E2 also has a mounted turret above it. The most notable loot is the 30mil round, which can be found near the tanks in the bunkers and is needed for a quest. The AA emplacements have bunkers that occasionally have decent miscellaneous loot. Theses are commonly referred to as Echo and Echo two. There is another similar one on the opposite end of the map marked by an “E” on the other side of the Pawn area.

One of the best requires players to crouch-jump from a window onto another small roof before crawling in through another window to access the loot.Įast of the Knight and King area is the AA emplacement marked by E2 on the map.

Please note that some of the rooms with the best loot can’t be accessed directly, getting into these rooms may require a little parkour. This area has some of the best loot on the map, particularly on the top floors of the classroom buildings. The Pawn area features a few enclosed buildings surrounding an abandoned helipad with a helicopter sitting on it facing south. Because of the Pawn mural, it is often called the Pawn area by players. The main area has a red brick building with a Pawn painted on the side. Just south of the Dome is the Barracks and classrooms marked by a Pawn on the map above.

The Dome is a popular sniping location, so it is not uncommon to spawn in with a player already at the Dome picking off targets with a sniper rifle. It is also beneficial for surveying the map so players can get a better idea of where everything is located, including the possible location of Scav patrols and the map’s boss Gluhar. Its location makes it perfect for getting oriented when first spawning into the map. The Dome is a great vantage point granting a clear line of sight for a huge portion of the map. It is marked by the Queen chess piece symbol on the map above. The first is a set of offices in the northeast corner of the map, and the other is the titular lighthouse and peninsula in the southwest.In the northernmost area of the map is what most players call the Dome. There are a few unique aspects to Lighthouse as a map.įirstly there are two zones that are not yet open for players to access. That’s the last of the Lighthouse extracts in Escape from Tarkov. The final extracts are on the other furthest end of the road, with PMCs extracting through the tunnel and Scavs on the beach beside it or at the landslide. The Side Tunnel extract requires one PMC and one Scav for either to extract. Just across from this to the east is the PMC Side Tunnel extract, which is exactly what it sounds like. The final extracts are a Scav extract hidden under the abandoned dock on the large beach towards the Lighthouse area. It will require a Red Rebel and Paracord to extract, as well as no armored vest The Mountain Pass extract is the most difficult to access, just north of the Villas. Follow the river and head slightly south to find both the Path to Shoreline PMC and Scav extract. The next extract is at the easternmost point of the rivers that run through the center of the map.
